{"author_name":"thunderklaus","cat":"LD #35","comments":[],"epoch":1460853420,"likes":1,"metadata":{"p_key":"7193","p_author":"thunderklaus","p_authorkey":"67399","p_urlkey":"42624","p_title":"End of day one","p_cat":"LD #35","p_event":"LD35","p_time":"1460853420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"67399","us_name":"thunderklaus","us_username":"thunderklaus","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>The\u00a0sprites are still just placeholders. There are\u00a0buttons, doors, boulders you can push and the green circle is the goal. When you reach it nothing happens <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I am quite happy so far. The remaining big tasks are improving the visuals and adding some interesting levels. I may skip SFX.<\/p>\n <p>It&#8217;s playable here:\u00a0<a href=\"http:\/\/cdietze.github.io\/quads\/\" target=\"_blank\">http:\/\/cdietze.github.io\/quads\/<\/a><\/p>\n <p><img class=\"alignnone size-medium wp-image-546852\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screen-Shot-2016-04-17-at-02.30.41-300x227.png\" alt=\"Screen Shot 2016-04-17 at 02.30.41\" width=\"300\" height=\"227\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screen-Shot-2016-04-17-at-02.30.41-300x227.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screen-Shot-2016-04-17-at-02.30.41-550x417.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screen-Shot-2016-04-17-at-02.30.41.png 636w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>","time":"April 16th, 2016 7:37 pm","title":"End of day one"}