{"author_name":"wkerslake","cat":"LD #35","comments":[{"author_name":"Cat5Casey","time":"April 16, 2016 7:56 pm","epoch":1460854560,"text":"I love this. \ud83d\ude00","spam":"N"}],"epoch":1460853000,"likes":1,"metadata":{"p_key":"7195","p_author":"wkerslake","p_authorkey":"27449","p_urlkey":"42626","p_title":"WIP LD35: Core bits working","p_cat":"LD #35","p_event":"LD35","p_time":"1460853000","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"27449","us_name":"wkerslake","us_username":"wkerslake","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/y0fWeLw3eSg?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Basic rotate the pieces to match the goal object little puzzle game. Got the level structure and basic presentation functional, not time to\u00a0build the art for a number of different puzzle shapes. Ok progress, but would like to be a bit further at this point. Still not sold on using physics hinges instead of directly manipulating rotation transforms,\u00a0think that decision is going to come back to bite me.<\/p>","time":"April 16th, 2016 7:30 pm","title":"WIP LD35: Core bits working"}