{"author_name":"Arne","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"","time":"December 13, 2009 3:43 am","epoch":1260693780,"text":"Messed up spelling and uploaded the wrong screen shot. Edited it now though :\/ Getting tired.","spam":"N"},{"author_name":"SonnyBone","time":"December 13, 2009 4:06 am","epoch":1260695160,"text":"AMAZINGNESS. I totally dig this.","spam":"N"},{"author_name":"C418","time":"December 13, 2009 6:19 am","epoch":1260703140,"text":"Yes, you should make smaller games more often.","spam":"N"},{"author_name":"","time":"December 13, 2009 7:23 am","epoch":1260706980,"text":"This isn&#8217;t a game though, just a too small graphics set and an editor&#8230; which now can load and save! I just finished making the map. Starting on the actual game now. I only have 4hrs before I black out, so it&#8217;ll have to be real simple!","spam":"N"}],"epoch":1260693540,"likes":0,"metadata":{"p_key":"71952","p_author":"Arne","p_authorkey":"1491","p_urlkey":"107774","p_title":"Against insurmountable odds","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260693540","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"1491","us_name":"Arne","us_username":"arne","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/Iso_Editor2.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/Iso_Editor2-300x273.jpg\" alt=\"Iso_Editor2\" width=\"300\" height=\"273\" class=\"alignleft size-medium wp-image-13184\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/Iso_Editor2-300x273.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/Iso_Editor2-550x500.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/Iso_Editor2.jpg 829w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>I&#8217;m still making progress. I actually made a new year resolution this year that I would finish something. Is this it? <\/p>\n <p>Here I&#8217;m trying out the new more silent terrain bits (less dots) in conjunction with the more busy ones.<\/p>\n <p>I might skip making instances for the enemies and just make them terrain objects of sorts. They wouldn&#8217;t have any real stats this way. Instead they could die based on a dice roll. The player would have health though. This is a cheap way out just in case I don&#8217;t get to making the buckets and linked lists for the enemies.<\/p>","time":"December 13th, 2009 3:39 am","title":"Against insurmountable odds"}