Day 2 done and there is now a game

So, I think I got a lot of the actual game logic I will have in the final competition entry done today.game_day2

You can try the current windows build here (see final submission). And hopefully everything’s working.

The character will look towards the mouse and will walk left and right with A and D respectively. If there’s a branching path you can take the upper one by holding W. With the placeholder graphics the different paths are not entirely clear.

I think any game play will likely have to wait until after Ludum Dare 16. The character walking animations I drew actually look a lot nicer than I was expecting. Shrinking them down from the high scan resolution and scaling the frames to be a consistent size likely helped. I’ll probably spend tomorrow making some environment art and setting up something other than solid colours to explore. And if I have time I’ll look into adding sounds.

It’s time for sleep now though. Hopefully I don’t sleep in to late.