{"author_name":"Joachim","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260679260,"likes":0,"metadata":{"p_key":"71975","p_author":"Joachim","p_authorkey":"0","p_urlkey":"107797","p_title":"uugh","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260679260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>I was going to enter this and KICK BUTT (okay trust me on this one) but my computer decides that today is a good day to not let GM run any games<\/p>\n <p>i was gonna have like this castlevania\/metroid shooter with 4 colors in a monochrome black and white style, with a heavy emphasis on time, immersion, visual narrative and the &#8220;iceberg&#8221;, that is the chain-reaction type feeling upon discovery: Like for example, you find one small hidden doorway. This doorway leads to several other doorways, which ultimately lead to large parts of the game. Its like uncovering an iceberg.<\/p>\n <p>Things like that are, to me, what define exploration &#8211; and I only hope at least a few games will build on that idea.<\/p>\n <p>|:<\/p>","time":"December 12th, 2009 11:41 pm","title":"uugh"}