{"author_name":"Henry McLaughlin","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260674520,"likes":0,"metadata":{"p_key":"71980","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"107802","p_title":"World Generator: Time for Plan B","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260674520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>I just tested my world generator. New, this thing was supposed to create a game world on-the-fly. I was anticipating huge logical errors that would take hours to fix.<\/p>\n <p>Instead, it takes loads of time. Heaps, even. So&#8230; I&#8217;m going with a backup plan.<\/p>\n <p>Here&#8217;s what I&#8217;ve got: I&#8217;ll create a bunch of premade world areas. I&#8217;ll store them as PNGs, and load them as such. This will allow me to rotate my big world sections in 90 degree increments, <em>and<\/em> place them randomly. These chunks won&#8217;t be<em> <\/em>too big, just big enough where I can have a wide hallway around them (To ease designing them) but not so big that they can&#8217;t be loaded quickly. This will hopefully run at a reasonable speed. At the very least it&#8217;ll be quicker than that nightmare world I made previously.<\/p>\n <p>Entities will still spawn psuedo-randomly, but they will choose between preset spawn points.<\/p>\n <p>It&#8217;s a setback, but I won&#8217;t let it stop me!<\/p>\n <p>(I&#8217;m glad I decided to get this out of the way earlier than last time!)<\/p>\n <p>&#8212;Mr.Dude<\/p>","time":"December 12th, 2009 10:22 pm","title":"World Generator: Time for Plan B"}