{"author_name":"mocker","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260661980,"likes":0,"metadata":{"p_key":"72010","p_author":"mocker","p_authorkey":"28","p_urlkey":"107832","p_title":"Streaming Stars","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260661980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"28","us_name":"mocker","us_username":"mocker","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p><strong>Pixel Stars<\/strong><br \/>\n <img src=\"http:\/\/www.ryanguthrie.com\/static\/projects\/drifting\/screens\/stars_12121744.PNG\" alt=\"ship in the stars\" \/><br \/>\n Explore the endless supply of pixelated stars at <a href=\"http:\/\/www.ryanguthrie.com\/static\/projects\/drifting\/Drifting.html\">Clicky Clicky<\/a><br \/>\n *currently there is a bug where if you go to negative coordinates, your endless supply of stars ends*<\/p>\n <p>Spent pretty much all day working on what comes down to a fairly simple server app. Planets and solar bodies are persistent and tracked on the server in a database. Flash periodically requests a map refresh from the server and creates the necessary sprites. If you go in a positive direction it works fairly well. When you go to a coordinate where the server does not have any stars, it generates somes, saves them and returns them, thus endless until either the client or server crashes.<\/p>\n <p>I wanted to be working on the planetary exploration by this point,grr. Wasted 3 hours fighting with Python\/AppEngine before just making a Perl script. Haven&#8217;t slept, so 24 hours at my desk trying to code.<\/p>","time":"December 12th, 2009 6:53 pm","title":"Streaming Stars"}