{"author_name":"Cosine","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"Deepflame","time":"December 12, 2009 6:52 pm","epoch":1260661920,"text":"Usually indices are 0-based. Check string_char_at(&#8220;0101&#8221;,3) instead.","spam":"N"},{"author_name":"Cosine","time":"December 12, 2009 6:53 pm","epoch":1260661980,"text":"I already know it&#8217;s 1 based, I&#8217;ve used it before and it worked fine. I also tried switching, and it just made it worse \ud83d\ude1b","spam":"N"}],"epoch":1260661800,"likes":0,"metadata":{"p_key":"72012","p_author":"Cosine","p_authorkey":"724","p_urlkey":"107834","p_title":"1 = 0","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260661800","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"724","us_name":"Cosine","us_username":"\/author\/cosine\/","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>So, I&#8217;ve been working on that game, and I&#8217;ve definitely made headway on it. However, GameMaker must think that &#8220;1&#8221; = &#8220;0&#8221;. I&#8217;m using string_char_at(&#8220;0101&#8221;,4), and it returns 0! What on earth?<\/p>","time":"December 12th, 2009 6:50 pm","title":"1 = 0"}