{"author_name":"refrag","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"scellers","time":"December 12, 2009 6:30 pm","epoch":1260660600,"text":"This is a really awesome game! I&#8217;m very excited to see the final version. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1260660420,"likes":0,"metadata":{"p_key":"72015","p_author":"refrag","p_authorkey":"1277","p_urlkey":"107837","p_title":"Half-Way Point","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260660420","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1277","us_name":"refrag","us_username":"refrag","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Almost at the half-way point. I&#8217;m fairly pleased with where I&#8217;ve gotten.<\/p>\n <p>The core gameplay tech is implemented and I&#8217;ve been able to iterate on it as I go.<\/p>\n <p>I&#8217;ve rewritten my tile engine to use a .csv file instead of XML which has allowed me to use Excel as a level editor. While this took a good hour to do, it&#8217;s proving invaluable as I iterate on my level designs.<\/p>\n <p>In <strong>Build 007<\/strong> Levels 1 &amp; 2 are playable at a prototype completeness level.<\/p>\n <p>Playable version here: <a href=\"http:\/\/www.refrag.com\/gamedev\/ld-16\/\" target=\"_blank\">http:\/\/www.refrag.com\/gamedev\/ld-16\/<\/a><\/p>\n <p><a href=\"http:\/\/www.refrag.com\/gamedev\/ld-16\/\"><img class=\"alignnone size-medium wp-image-12906\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/Screen-shot-2009-12-12-at-5.22.24-PM-300x226.png\" alt=\"Build007\" width=\"300\" height=\"226\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/Screen-shot-2009-12-12-at-5.22.24-PM-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/Screen-shot-2009-12-12-at-5.22.24-PM-550x414.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/Screen-shot-2009-12-12-at-5.22.24-PM.png 560w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I&#8217;m on-schedule. My plan was (and is):<\/p>\n <ul>\n <li><strong>Friday:<\/strong> Prove Out core gameplay tech (done)<\/li>\n <li><strong>Saturday:<\/strong> Build the game. Make it playable start to finish. Get to functional Alpha.<\/li>\n <li><strong>Sunday:<\/strong> Polish, Polish, Polish. Add gfx and audio as time permits.<\/li>\n <\/ul>","time":"December 12th, 2009 6:27 pm","title":"Half-Way Point"}