{"author_name":"Henry McLaughlin","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260658020,"likes":0,"metadata":{"p_key":"72023","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"107845","p_title":"At the End of Day 1 \u2013 The Story so Far","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260658020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Hokay, I&#8217;m ready to call an end to day 1, since I&#8217;m tired and can no longer concentrate on work.<\/p>\n <p>Here&#8217;s what I have so far:<\/p>\n <ol>\n <li>A generic game agent class with reasonable movement that can move toward a goal heading<\/li>\n <li>The beginnings of an object factory that can currently manufacture player characters and wall segments. Wall segments are automatically fitted according to given neighbor pieces.<\/li>\n <li>A large part of a world generator, though it is completely untested. This is the part that I am least sure about. The logic is there, but I&#8217;m still a little nervous.<\/li>\n <li>Most of the sprites for the player character<\/li>\n <\/ol>\n <p>Here is what I still need:<\/p>\n <ol>\n <li>Full set of sprites for wall pieces<\/li>\n <li>Last few player sprites<\/li>\n <li>Sprites for baddies, items, and props<\/li>\n <li>Full world generator (This will be the hardest part, I think)<\/li>\n <li>Doors<\/li>\n <li>AI with A* pathfinding (Ugh, I think this&#8217;ll be a tough one, probably do it once I&#8217;ve got worlds being generated)<\/li>\n <li>World area serialization\/deserealization<\/li>\n <li>Full player class with stamina<\/li>\n <li>Start screen<\/li>\n <li>Cut-scenes<\/li>\n <\/ol>\n <p>I think, though, that I can pull it off. I think I can&#8230;<\/p>\n <p>Here&#8217;s hoping&#8230;<\/p>\n <p>&#8212;Mr.Dude<\/p>","time":"December 12th, 2009 5:47 pm","title":"At the End of Day 1 \u2013 The Story so Far"}