Late participation is late
Just to indicate my attempt to develop a game for the compo. I most probably won’t have any time twomorrow, and I had lots of things to do to-day (like packing all my stuff for the travel, back-up a bunch of things on the server, and so on, and on…). But hopefully, I’ll at least make something playable, yay ☆
Things I’m going to use:
Language: Javascript (yep, pure browser javascript)
Libraries: Prototype, Scriptaculous and Lily (my work-in-progress gaming framework that has almost nothing anyways)
Editors: The old’n’good SciTe
Graphics: Fireworks, maybe Inkscape or GIMP.
Sounds: sfxr
Music: Melody-raiser? I guess…
Work recording: ChronoLapse
Well, I think it’s about this. Now to the game I have in mind. While I did the obligatory-stuff-number-1 I thought about several kinds of gameplay (I even did some research at every little break), and came with a turn-based exploration game. It would be a mix of turn-based strategy (divide & conquest), with a sort of dugeon crawling set on a maze. I was going to use a proper dungeon, but it’s a heck more simpler to write a procedural maze generator.
So, the player is a stream of consciousness that’s trying to recover a lost memory, and to do so it can divide itself into little functional parts (namely Destroyers — which will take care of any enemies, — Guardians — which will protect the player, — Collectors — which will collect the fragments of memory, — and Explorators — which will search for the exit). At each turn the player can choose between divide itself, or walk around. The functional parts are indivisible, so they can only be dragged around.
To win, one must collect the fragments of memory (which should unfold some sort of story I haven’t thought of yet) and find the portal that leads out of the current maze. Sorta simplistic (maybe not all that simplistic, but I just have to worry about the core anyways. UI and rendering are already coded for me =D)