{"author_name":"Covenant","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260646500,"likes":0,"metadata":{"p_key":"72064","p_author":"Covenant","p_authorkey":"326","p_urlkey":"107886","p_title":"Enemies!","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260646500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Got whirlpools and enemies working&#8230; Well, more or less&#8230;<\/p>\n <p>Whirlpools work, by dragging the ship in their direction&#8230; get too close and there&#8217;s no escaping&#8230;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/whirlpools.jpg\" title=\"whirlpools.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/zrtn_010pe47db53_tn.jpg\" height=\"315\" width=\"400\" alt=\"whirlpools.jpg\"><\/a><\/p>\n <p>The enemies already wander around, but they don&#8217;t attack or persuit the player yet&#8230; Going to add shooting on the player&#8217;s ship first&#8230;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/enemies.jpg\" title=\"enemies.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/zrtn_011n7cbf525_tn.jpg\" height=\"315\" width=\"400\" alt=\"enemies.jpg\"><\/a><\/p>\n <p>Still thinking on exactly the AI of the boats will work&#8230; I&#8217;m thinking on making them &#8220;target&#8221; the side of our ship, if possible and try to navigate according to that, shooting whenever they have a good chance of hitting&#8230; Got to add some kind of prediction on the shoot dir so it has any chance of hitting&#8230;<\/p>\n <p>Anyway, shooting time!<\/p>","time":"December 12th, 2009 2:35 pm","title":"Enemies!"}