{"author_name":"Covenant","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260638700,"likes":0,"metadata":{"p_key":"72092","p_author":"Covenant","p_authorkey":"326","p_urlkey":"107914","p_title":"And down she goes\u2026","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260638700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>The boat can now sink&#8230;<\/p>\n <p>Created an animation where the boat got filled with water (just painted blue from the lowest to highest parts of the ship, in each frame). Looked bad&#8230; Tried not using blue but painting the alpha channel instead&#8230; Looked a bit better, but still terrible&#8230;<\/p>\n <p>So, I decided to suck it up and I did an animation on 3ds, then extracted some frames&#8230; Doesn&#8217;t look that bad, tbh&#8230; Still needs some &#8220;splash&#8221; to it, so it looks like the boat is on water, and not floating in some netherworld&#8230; But I&#8217;ll leave that to polish time, if I have any, still lots to do to actually have a game&#8230;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/boat_sink_anim.jpg\" title=\"boat_sink_anim.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/zrtn_008p4113ffa4_tn.jpg\" height=\"96\" width=\"300\" alt=\"boat_sink_anim.jpg\"><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/boat_sink.jpg\" title=\"boat_sink.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/zrtn_009n5c9a78d4_tn.jpg\" height=\"315\" width=\"400\" alt=\"boat_sink.jpg\"><\/a><\/p>\n <p>I&#8217;m going to do a small break now, catch my breath, been working almost non-stop for 8 hours&#8230;<\/p>\n <p>Next on the agenda, whirlpools!<\/p>","time":"December 12th, 2009 12:25 pm","title":"And down she goes\u2026"}