Limited time, limited progress…

Under “normal” conditions, I was going to use python with pyglet and chipmunk.  However, since I have a large extended family with tons of planned activities this weekend, and at work I’ve got a huge software release coming Monday m0rning, I’ve chosen to attempt something with Unity.

I didn’t download Unity, or even begin to learn it until last night, but already, my confidence is growing that I might actually have *something* fun to play with by tomorrow night.

Sorry, no screenshots or work area photos yet, and I won’t be able to tinker again until this evening.

I’m estimating that I’ll only have about 10 more hours to work on it before the deadline, so wish me luck.

(And please don’t beat up on me too bad for using Unity…)

-vizionary

Comments

12. Dec 2009 · 17:43 UTC
This is my fourth ludumdare using Unity, and no-one has beaten me up for it (yet)! I’m glad you’re having good fun with it! :)