{"author_name":"Covenant","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"","time":"December 12, 2009 11:02 am","epoch":1260633720,"text":"You made that boat in the last day?  Great job","spam":"N"}],"epoch":1260633480,"likes":0,"metadata":{"p_key":"72114","p_author":"Covenant","p_authorkey":"326","p_urlkey":"107936","p_title":"Boat movement","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260633480","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Created boat sprite (I suck so much at art!), and added boat movement for the player, considering the wind strenghts and direction&#8230;<\/p>\n <p>I decided to use 3ds Max to make the boat model and then render it to make a sprite&#8230; end result would probably have been better if I&#8217;d just drawn it by hand in Photoshop, but this way I get something I can use for title screens, etc&#8230;<\/p>\n <p><a title=\"boat_shot.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/boat_shot.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/zrtn_006p1434d529_tn.jpg\" alt=\"boat_shot.jpg\" width=\"400\" height=\"300\" \/><\/a><\/p>\n <p><a title=\"boat_game.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/boat_game.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/zrtn_007n59ae4142_tn.jpg\" alt=\"boat_game.jpg\" width=\"400\" height=\"315\" \/><\/a><\/p>\n <p>Think that maybe the boat is too small, but I&#8217;ll see that when I had the code for collision detection and shooting and stuff like that&#8230;<\/p>","time":"December 12th, 2009 10:58 am","title":"Boat movement"}