Area generation

First fase of area generation is done…

The system is very simple, yet effective… It creates a seed from the current position in the “area grid”, and uses that to build the area…

Areas can have between 0 and 3 islands, and they are generated by starting a “squigly” of rock (mountain). Then I grow that with layers of mountain, grass and finally sand to reach the final island. The results are pretty good for such a simple algorithm… :)

Next step, add the boat to the mix, with simple movement controls…

gen_island03.jpg
gen_island01.jpg
gen_island02.jpg