Area generation
First fase of area generation is done…
The system is very simple, yet effective… It creates a seed from the current position in the “area grid”, and uses that to build the area…
Areas can have between 0 and 3 islands, and they are generated by starting a “squigly” of rock (mountain). Then I grow that with layers of mountain, grass and finally sand to reach the final island. The results are pretty good for such a simple algorithm… 
Next step, add the boat to the mix, with simple movement controls…


