Base code, water and reefs

Just got base code working, with a tilemap rendered, and a water effect (basically the UVs of the water sprite changes according to wind direction, and the red and green components color are changing over time (to seem like waves are going up and down)).

water_and_reef.jpg

Also got some reef things that will serve as boundaries and hazards… I can get any kind of density, according to the area’s ammount of water and such.

I’m going to add what will be the basis of my island building routine, which is a padding system which will see if any neighbour is of a certain type and grow around it with another type (for example, to make isolated reefs transform into barriers, or to grow sand around the island core).

First of all, though, take a look at what people’s been building and eat some of the banana bread I’ve just baked! :)