{"author_name":"Covenant","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260614460,"likes":0,"metadata":{"p_key":"72169","p_author":"Covenant","p_authorkey":"326","p_urlkey":"107991","p_title":"Finished game design\u2026","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260614460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Just finished the game design for my game&#8230; it&#8217;s ambitious, but I think I can cut corners in lots of places, which is good&#8230;<\/p>\n <p><a title=\"game_design.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/game_design.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/zrtn_001p67e6d581_tn.jpg\" alt=\"game_design.jpg\" width=\"400\" height=\"300\" \/><\/a><\/p>\n <p>Anyway, going to start by coding the procedural area generation, to get the ball running&#8230;<\/p>","time":"December 12th, 2009 5:41 am","title":"Finished game design\u2026"}