{"author_name":"Matt Guest","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260582000,"likes":0,"metadata":{"p_key":"72243","p_author":"Matt Guest","p_authorkey":"509435","p_urlkey":"108065","p_title":"Plan of attack.. and tea.","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260582000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509435","us_name":"Matt Guest","us_username":"Matt Guest","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>I haven&#8217;t used Flixel since the first beta, so we&#8217;ll see what I&#8217;m up against. I have a fairly solid plan for the game, with a few details to work out yet.  It&#8217;s going to be a huge cavern exploration thing.<\/p>\n <p>I don&#8217;t think it&#8217;s cheating per se, but I might use some algorithms I developed for an iPhone roguelike I&#8217;ve been working on. I don&#8217;t think it&#8217;s cheating because all of that code is in Objective-c and I&#8217;d be rewriting it in actionscript just for this compo.<\/p>\n <p>Also, here&#8217;s a picture of the French press full of Lapsang Souchong tea that will get me through tonight&#8217;s coding:<\/p>\n <div id=\"attachment_11896\" style=\"width: 235px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/IMG_0328.jpg\"><img class=\"size-medium wp-image-11896\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/IMG_0328-225x300.jpg\" alt=\"Lapsang Souchong\" width=\"225\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/IMG_0328-225x300.jpg 225w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/IMG_0328-550x733.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/IMG_0328.jpg 1536w\" sizes=\"(max-width: 225px) 100vw, 225px\" \/><\/a><p class=\"wp-caption-text\">Lapsang Souchong<\/p><\/div>","time":"December 11th, 2009 8:40 pm","title":"Plan of attack.. and tea."}