Jumping on the bandwagon…

Well, since everyone’s saying what they’re going to do and that they are participating, and since I have no personality of my own, I’m going to do the same…

Going to use the same framework of last time:

– D3D9 initialization
– 2d graphics system (sprites and camera system)
– Texture manager (for resource cleanup, etc)
– 3d system (FFP based, lights, meshes, camera)
– 3ds reader (in case I want to go 3d this time, since I model much better than I draw)
– Application/Screen document model

And that’s it, I think…

You can download it and use it at will: http://clientes.netvisao.pt/~dandrade/Framework_LD15.rar

Going to use the same tools as always: VC2008, D3D9, sfxr, Photoshop, 3d Studio, Chronolapse for the timelapse video… Still don’t know what I’ll use for the music, but I’ll think of something…

Themes look scary… If it’s Twilight Fandom, I’ll throw the towel right away… :\

Anyway, good luck everyone, have fun and catch you in some hours!

Comments

NyanNyanKoneko
11. Dec 2009 · 17:43 UTC
What does FFP stand for?
TenjouUtena
11. Dec 2009 · 18:04 UTC
Fixed Function Pipeline… This is compared to a shader-driven pipeline, where you have to tell the card what to do at each stage.
Gilvado
11. Dec 2009 · 19:26 UTC
People are posting because technically you’re supposed to post what you’re using, as well as access to any basecode before the compo starts. Lately it’s gotten so big that no one really goes and checks out other people’s code anymore though ^__^.