Civilisation-type game

The prophecy has been written! The Gods will render the land anew 12 years henceforth! Mountains will crumble, the seas will rise, and new islands will form! We must prepare by building temples to the Gods that when the reckoning arrives, our prayers may be answered and our glorious cities, fields and mines might be saved!

So basically, the ground shapeshifts every 12 (or however many) turns. Players need to do all the normal civ-type stuff like build cities, farms and mines. Then they collect “prayer” points by building temples etc. When the land gets reset under them, anything that ends up under the sea, the player has 1 turn (usually) to spend prayer points and rescue/relocate it. Different buildings (farms, mines, cities) need different amounts of prayer points needed to rescue.

I’m not very good at graphics, but here’s the terrain generator:

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And here’s the UI I slapped on it this evening. City is just a blank placeholder sprite for now. It’s a bit hard to see, but it’s a bit to the left of centre:

View post on imgur.com

Need to have a highlight for which square is currently selected. Also there is a bug where the city is destroyed instantly when food goes negative, rather than the population slowly falling.

Otherwise, just need to put in the remaining buildings and spending prayer points mechanic tomorrow.