Refinements to my Plans
I’m ready to make some guesses plans about my game.
I’m going to try to make a super-simple Roguelike. I will use Python so that I have access to Tkinter, and also so that development goes reasonably quickly.
The dungeon will be randomly created, as is typical with the genre. The AI will be really simple due to time restraints.
I’ll figure the rest out when the theme is announced.
I’m looking forward to this. It’ll be nice to be able to participate in another compo.