The ~24 hour progress report

Despite going without my buddy crux_f (the Idea Guy and Orange Wizard, who’s pulled a good few jams out of the dustbin), I feel like I’ve made some pretty good progress so far.

The core gameplay mechanics I wanted to implement are there, it’s just a matter of content now.  Content, in this case, means music, audio, and perhaps most importantly: puzzles to solve.

The game is a puzzle game, akin to Portal or perhaps Antichamber.  The use of “Shapeshift” in this, would be two things.  Each ‘test chamber’, to use Portal terminology, takes place in a number of dimensions that can be swapped between by walking through a wormhole of sorts.  The wormholes and level exit are in fixed locations in each dimension, but the contents of the dimensions can change.

Have a picture of a button, with a box on it, in the first puzzle!

A button with a box on it, and some stairs to the exit

A button with a box on it, and some stairs to the exit