Ogre plans

Lately, I’ve been mostly using Unity for my game development needs, but I’m kinda bugged about the various limitations the free version has, so I’m now looking at using the Ogre 3D rendering engine for my graphics. OIS for input, OpenAL for audio, Bullet for physics if I need any. Ogitor for a scene/level editor possibly. Does anybody have experiences with any of these? I suppose I am still missing some sort of unifying “game engine” part here, but I have to do some work, don’t I? 😉
In other news, I just went through some surgery on wednesday, so I’m not quite sure yet whether I’ll be fit to participate in LD16, but so far I’m feeling really good so I think I’ll be able to make something.

Tags: bullet, ld16, ogitor, ogre, openal, unity

Comments

jovoc
05. Dec 2009 · 13:24 UTC
I used ogre for the first time for my ld12 entry, moonbase defense.
06. Dec 2009 · 17:02 UTC
Thanks. That looks somewhat helpful. I’ll take a closer look during the week. :-)