{"author_name":"matrin","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1259992380,"likes":0,"metadata":{"p_key":"72370","p_author":"matrin","p_authorkey":"48","p_urlkey":"108192","p_title":"LD16 prep","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1259992380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"48","us_name":"matrin","us_username":"matrin","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>To prepare for LudumDare 16, I have made a TODO list.<br \/>\n 1.) get back on IRC (it&#8217;s not LD without it)<br \/>\n 2.) salvage some old code (I have a c++\/SDL game framework lying around somewhere, just need to detach it from an older project)<br \/>\n 3.) do some prep code, tools<br \/>\n I know exactly what kind of game mechanic I will be going for (probably not :P), so I&#8217;m going to try to do some tools, that might come handy. Of course, they will be available to everyone prior to the start of the competition, along with the framework (if I can find it, and patch it up).<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/prep\/\" rel=\"tag\">prep<\/a><\/p>","time":"December 5th, 2009 12:53 am","title":"LD16 prep"}