{"author_name":"bluescrn","cat":"MiniLD","comments":[{"author_name":"","time":"October 26, 2009 5:32 am","epoch":1256553120,"text":"Thanks for the tip. This is an awesome concept.","spam":"N"}],"epoch":1256545680,"likes":0,"metadata":{"p_key":"72399","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"108221","p_title":"TIGSource \u2018Assemblee\u2019 compo starting","p_cat":"MiniLD","p_event":"LD15","p_time":"1256545680","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>This may be of interest to LD-ers, if there&#8217;s any of you that don&#8217;t already visit TIGSource<\/p>\n <blockquote><p>\n Assemblee is a two-part game-making competition!\u00a0 Each part has its own rules.<\/p>\n <p>1. In the first part, artists and musicians will have a month to create as many art and music assets as they wish.\u00a0 These assets will be voted on at the end of the month based on the quantity, quality, and variety of the assets provided.<\/p>\n <p>2. In the second part, designers and programmers will have a month to take the assets created in part one and make games with them (assets used need not be limited to one person or team).\u00a0 The programmers cannot make any changes to the assets unless it&#8217;s done during runtime.\u00a0 The best game will be voted on in the normal fashion.<\/p><\/blockquote>\n <p>Full info here: http:\/\/forums.tigsource.com\/index.php?topic=8751.0<\/p>\n <p>Sounds like this one could be a lot of fun!<\/p>","time":"October 26th, 2009 3:28 am","title":"TIGSource \u2018Assemblee\u2019 compo starting"}