Items Complete!
Items can now be gained and lost, there are IFHAVE and IFNHAVE to conditionally output text, and you can click on items in your inventory to use them: if that area has a [[USE:Foo|Bar]] tag, then it will display Bar if you use Foo. Tags can contain other tags, but not perfectly if there are multiple tags at the same level. eg:
[[IFHAVE:Foo| [[GET:Fish]] [[GET:Chips]] ]]
The Get tags are at the same level here, and so will display oddly. Though I think they might still work.
If anybody has any ideas of other things they’d like in, please comment below! And feel free to use tags in pages: They make it a game rather than a wiki browser. 
Tags: php
Cool
Also, if item X has a generic use that will happen when there is no specific use for the item at the moment..
Conversations could work… Maybe have the conversation tree with each bit of speech having an id and these hidden or shown by different inputs… Hmmm.
Dropping items shouldn’t be too hard, as I can bung a session var in with items that you’ve dropped at various places… But really, I didn’t see the need to get rid of items, so it’s not a high priority.