{"author_name":"AtkinsSJ","cat":"MiniLD","comments":[{"author_name":"","time":"September 12, 2009 5:04 pm","epoch":1252793040,"text":"oh cool.. I&#8217;m glad you&#8217;re plowing ahead with inventory logic and conditionals.. nice!","spam":"N"}],"epoch":1252788060,"likes":0,"metadata":{"p_key":"72433","p_author":"AtkinsSJ","p_authorkey":"1049","p_urlkey":"108255","p_title":"Gameplay!","p_cat":"MiniLD","p_event":"LD15","p_time":"1252788060","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1049","us_name":"AtkinsSJ","us_username":"atkinssj","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>I&#8217;m in the process of adding in codes you can use in area pages.<\/p>\n <p>First, there&#8217;s [[GET:Foo]], which will let the player pick-up an item called &#8216;Foo&#8217; from that area. The item will only appear there if they do not already own it.<\/p>\n <p>Then there&#8217;s [[IFHAVE:Foo|Bar]]. This checks if the player has &#8216;Foo&#8217; in their inventory. If they do, &#8216;Bar&#8217; is displayed. Bar can contain formatting, but I think it won&#8217;t work if you put anything with ]] inside it. I&#8217;ll have a go at changing that.<\/p>\n <p>I&#8217;m keeping an up-to-date list of codes and formatting that work <a href=\"http:\/\/www.minild12.sophiehoulden.com\/index.php?title=Adventure#Wiki_Markup_it_Understands\">here<\/a>, if anybody wants to start messing around with them! \ud83d\ude00<\/p>\n <p>I think I&#8217;ll go to bed soon, so that&#8217;s probably it for today. It&#8217;s been really fun so far, especially considering how clueless I was to begin with.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/php\/\" rel=\"tag\">php<\/a><\/p>","time":"September 12th, 2009 3:41 pm","title":"Gameplay!"}