{"author_name":"philomory","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1252561260,"likes":0,"metadata":{"p_key":"72444","p_author":"philomory","p_authorkey":"1112","p_urlkey":"108266","p_title":"Mole Cave Tactics: Working Windows Build posted.","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1252561260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1112","us_name":"philomory","us_username":"\/author\/philomory\/","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>So I&#8217;ve tried again, and this time I think I&#8217;ve finally managed to wrestle a working Windows build into place: <a href=\"http:\/\/bitbucket.org\/philomory\/ld15\/downloads\/MoleCaveTactics-win32.zip\">download it here<\/a>. For some reason I had a much easier time packaging my last (non-LD) game. Suffice it to say, it is probably best for everyone involved if you don&#8217;t ask why it&#8217;s necessary to distribute SDL_mixer.dll with a game that has no sound.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/windows\/\" rel=\"tag\">Windows<\/a><\/p>","time":"September 10th, 2009 12:41 am","title":"Mole Cave Tactics: Working Windows Build posted."}