{"author_name":"Sparky","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"","time":"September 3, 2009 6:28 am","epoch":1251977280,"text":"This version is quite cool. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n Keep us posted.","spam":"N"},{"author_name":"","time":"September 3, 2009 1:33 pm","epoch":1252002780,"text":"Cool! suitable sfx","spam":"N"},{"author_name":"Sparky","time":"September 4, 2009 6:07 pm","epoch":1252105620,"text":"I&#8217;ve updated the link with a version that has improved player movement (there were some glitches in the previous version).","spam":"N"},{"author_name":"","time":"December 14, 2009 10:06 pm","epoch":1260846360,"text":"This is pretty fun, reminds me of the Red Faction 1 Demo <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Too bad nothing fun happens when you reach the borders of the &#8220;The End&#8221; level.","spam":"N"}],"epoch":1251969180,"likes":0,"metadata":{"p_key":"72475","p_author":"Sparky","p_authorkey":"759","p_urlkey":"108297","p_title":"New Post-Competition Build","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251969180","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"759","us_name":"Sparky","us_username":"sparky","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p><img class=\"alignnone size-full wp-image-10414\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/06.gif\" alt=\"06\" width=\"384\" height=\"384\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/06-150x150.gif 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/06-300x300.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/09\/06.gif 384w\" sizes=\"(max-width: 384px) 100vw, 384px\" \/><\/p>\n <p><a href=\"http:\/\/www.x2d.org\/misc\/misc3\/wallsFixed.html\">Play here<\/a><\/p>\n <p>I&#8217;ve tinkered around with my Ludum Dare entry a bit more, and am ready to make another release (there may be one or two more after this, but nothing major.) For a while now I&#8217;ve been wanting to play with these mechanics, and Ludum Dare was a great opportunity.<\/p>\n <p>New this version:<\/p>\n <ul>\n <li>sound (or something vaguely resembling it)<\/li>\n <li>vacuum affects enemy projectiles<\/li>\n <li>vacuum can be used to destroy enemies with their own projectiles<\/li>\n <li>8 levels<\/li>\n <\/ul>\n <p>There are other things I&#8217;m interested in trying, but I will probably not experiment with them in this prototype. These include:<\/p>\n <ul>\n <li>an alternate weapon mode that adds to walls instead of destroying them<\/li>\n <li>incorporating indestructible surfaces<\/li>\n <li>a charge shot with variable blast radius<\/li>\n <li>ammunition containers that double as shootable explosives<\/li>\n <li>better ways to handle lava<\/li>\n <li>stones (Dig Dug!) which are embedded in walls and can be freed to crush enemies, saving ammunition<\/li>\n <li>ways to limit recoil jumping, so it can be used to hover, but not reach unlimited heights<\/li>\n <\/ul>","time":"September 3rd, 2009 4:13 am","title":"New Post-Competition Build"}