{"author_name":"sirGustav","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"Almost","time":"September 5, 2009 9:44 am","epoch":1252161840,"text":"What you should&#8217;ve gone for was somehtign to add depth\/interaction to the game without making it difficult.<br \/>\n For example:<br \/>\n creatures that run around and are comically knocked flying by explosions. (they don&#8217;t hurt you, they&#8217;re just cute) (or other non-destructable props that can be knocked flying)<br \/>\n Various objects to &#8216;collect&#8217; underground, like gems<br \/>\n World variety to explore (natural caves, trees, clouds)","spam":"N"},{"author_name":"sirGustav","time":"September 6, 2009 1:32 am","epoch":1252218720,"text":"Nice idea with the cute animals, but then there was this time-limit <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Originally I wanted dirt and debris to be flying from all the explosions and they should push you and the goo-balls away but time ran out <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n Anyway, I&#8217;m just glad I got something playable <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1251950220,"likes":0,"metadata":{"p_key":"72477","p_author":"sirGustav","p_authorkey":"1135","p_urlkey":"108299","p_title":"Decisions, decisions\u2013 about game-design","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251950220","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"1135","us_name":"sirGustav","us_username":"sirgustav","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>This is a short behind-the-scenes explanation of why my game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-15\/?action=rate&amp;uid=1135\">Let&#8217;s go cave-burrowing<\/a> is missing some gameplay<\/p>\n <p>In the beginning I envisioned a game where you threw \u201cgrenades\u201d to change the environment, sort of a casual-like game. I didn\u2019t want to have any game-over screens or the like, as this would detract from the core gameplay. One solution to make it more interesting was to add diamonds that threw out more puke-like balls that exploded, though I didn\u2019t had the time to implement it.<\/p>\n <p>All the easy game-play I could add to make it more challenging would remove the fun. For example I thought to add a timer so that you had to complete the level within a certain time, but then the player would not be able to \u201cexplore\u201d the level at his\/her own pace.<\/p>\n <p>It was only now this morning that I realized that the perfect solution would be to rate the player based on some score of fast-completion and huge explosions, since then it would add a challenge for those who wanted it, but it wouldn\u2019t punish those who didn\u2019t. I guess you can&#8217;t win every time <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/design\/\" rel=\"tag\">design<\/a><\/p>","time":"September 2nd, 2009 10:57 pm","title":"Decisions, decisions\u2013 about game-design"}