{"author_name":"Hempuli","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251737880,"likes":0,"metadata":{"p_key":"72523","p_author":"Hempuli","p_authorkey":"491","p_urlkey":"108345","p_title":"Excavatorrr\/Cavefrog post-mortem","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251737880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"491","us_name":"Hempuli","us_username":"hempuli","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>I think that the stuff that happened behind the scenes this time were rather interesting, so I decided to write a post-mortem.<\/p>\n <p>The compo began at 6:00 AM our Finnish time, and when I woke up at 11:00 AM, I instantly began to work on my (first) entry. I had had 2 ideas from which to choose from, but the theme wasnt&#8217; really fit for either of them. Anyway, I decided to force the theme a bit and insert my frog-with-a-sticky-tongue-idea to the game. I also realized that I want to do a time lapse, so I downloaded Chronolapse and set it running.<\/p>\n <p>The first few hours I spent by playing around with the physics and testing different tongue methods. A silly bug that was &#8220;hard&#8221; to notice took a bit of time, but not too much. It was harder than expected to get the frog look right, and I tried several foot and &#8216;arm&#8217; sizes, ending up with quite big legs and no arms. The silly eyes were a part of the design right from the beginning. I went for a long walk with our dog Turre, took about 2 hours. And ate pizza. Smoked Salmon Pizza. yum.<\/p>\n <p><img class=\"alignnone size-large wp-image-10089\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screen_2009-08-29-valittu-550x439.jpg\" alt=\"screen_2009-08-29-valittu\" width=\"550\" height=\"439\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screen_2009-08-29-valittu-300x240.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screen_2009-08-29-valittu-550x439.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screen_2009-08-29-valittu.jpg 750w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>After that I started pondering about the method for creating the background and walls. It was clear that I&#8217;d need several different sorts of angled walls, to make the physics interesting. After some (lots of) pondering, I ended up with using a list with the wall-creation commands, so that I could easily change the layout. After even more pondering I decided to load the background &#8216;art&#8217; externally, which was the easiest but also a bit stupid way to do it. I had to code a separate editor for the levels (may sound normal, but is actually quite rare in MMF2). I wasn&#8217;t exceptionally happy with the simple look of the game, but the engine seemed to work fine.<\/p>\n <p>At this point I started doing other things for a while, such as posting the food picture and reading some MSPaint Adventures. Not much has to be said about that. After getting back to work I decided to start adding other features, such as &#8216;enemies&#8217; (spikes), and insects that you could eat. I really liked the effect I got to the insect-eating. but overall the score system made out of that was a bit random, considering the actual game was turning more into a puzzle (how to swing that tongue next?.exe).<\/p>\n <p>When I had the basic engine ready, score system running and the game overall working, I started adding new levels. I had spent about 8 hours with the game, and started wondering why it has taken such a short time. <img class=\"alignnone size-full wp-image-10091\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screen_2009-08-29_valittu.jpg\" alt=\"screen_2009-08-29_valittu\" width=\"500\" height=\"407\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screen_2009-08-29_valittu-300x244.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screen_2009-08-29_valittu.jpg 500w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/p>\n <p>I didn&#8217;t feel overall that happy with the game, it was a bit too simple and random for my taste. Also, after seeing screenshots from games like Dock&#8217;s entry, I started worrying that the game wasn&#8217;t good enough. Anyway, I decided to finish the game I had started. Somewhere around 00:00 I had all the levels ready, and made a very silly ending screen. Fixing the last bugs and such took an hour more, but after that and after submitting the game, I wasn&#8217;t really happy with the game; all the others seemed much more interesting. Also, I realized that there was something wrong with MEncoder and my timelapse didn&#8217;t work! ;_; Anyway, went to sleep.<\/p>\n <p>(You can find the Cavefrog download link from the bottom of this post!)<\/p>\n <p><strong>The Next Morning &#8211; The next game<br \/>\n <\/strong><\/p>\n <p>I woke up at 11:00 AM, and started quite much instantly to ponder about the compo. I had had this over-ambitious idea of a settler having a mining site and exploring the underground caverns, actually even before Spelunky. Anyway, at 13 o&#8217;clock I went for a walk, during that I thought of the possibilities I have, and also my own capabilities. Seems like I was in a good mood for thinking, because after some dozens of minutes I had the main idea and item base of my &#8216;other&#8217; entry ready. A rather sudden rainstorm interrupted my walk a bit, and I got really wet. It was kinda fun, actually.<\/p>\n <p>I calculated that I had around 9 hours to work on the game that day, so I decided to be quick and controlled with the creation (oh yeah, that&#8217;s easy to be said). The 5 hours I worked before leaving for piano lessons were quite hectic, and I also forgot to timelapse the creation (;_;), so there isn&#8217;t much to say about that. The game progressed surprisingly well, and what&#8217;s even more unexpected, no game-breaking bugs showed up! There were some annoying phases though, getting the underground world to be created and then adding the enemies there &#8211; I had at first set the enemies appear before the actual caverns, which led to some hilarious scenes. I had chosen the graphical theme mostly because it was the fastest one to do, but also a bit because I like Atari 2600 and C64.<\/p>\n <p><img class=\"alignnone size-large wp-image-10098\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/excavatorrr-550x366.PNG\" alt=\"excavatorrr\" width=\"550\" height=\"366\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/excavatorrr-550x366.PNG 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/excavatorrr.PNG 712w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>After returning from the lessons at half past 7 PM, I had still lots to do: adding 2 new enemy types, having treasures appear underground and creating the glitchy loose blocks, along with actually making the game over\/winning screens. Somewhere during this phase I suddenly realized that I could make the game require more tactical thinking by adding the rising lava (yes, there&#8217;s rising lava!) to the end. That&#8217;d make the player hurry a bit, and possibly have to think a bit about the route back onto the surface. I was continuously unhappy with the enemies gathering into huge piles in some small gaps, and trying to punch you from too far away. I didn&#8217;t manage to get all of this away, but probably most of it. I&#8217;m still kinda unhappy with how the projectiles work though.<\/p>\n <p>I went over the time I had planned by 1\u00bd hours, but that time was really needed for adding sound effects and squashing bugs. When I finally sighed after working for 11 hours on the game, I was really happy with the result. Though I had a schoolday tomorrow, so I had to send the entry without checking if it&#8217;s actually beatable. I feared a bit that the lava&#8217;d rise too quickly for the players. Luckily my fears weren&#8217;t needed; though I&#8217;ve yet to see someone apart from myself who can beat the game.<\/p>\n <p>I will probably make a Deluxe version out of this sometime later, and I must say that I enjoyed this ludumdare very much! Especially when I finally found the IRC channel. I&#8217;ll sure e participating next time, whenever that is. I can imagine items like stun gun, umbrella and electronic drill. Perhaps even a jetpack!<\/p>\n <p>Pros &amp; cons on the creation and game overall:<\/p>\n <p>+ I think the graphics fit the style rather well. I like the look of the player itself, and also the grin on the face of the health meter.<\/p>\n <p>+The game isn&#8217;t too easy. Granted, some of this is caused by bugs, but I like how you have to think a bit how to move while descending deeper.<\/p>\n <p>+The game is surprisingly bug-free. There are some bigger and some smaller nitpicks, but overall I wonder how there weren&#8217;t any worse bugs around.<\/p>\n <p>&#8211; The bugs that are around are quite annoying. The most notable glitch is the one that happens when you jump on the corner of a loose block: You slide horizontally and technically fall through the block. This bug is even more annoying because I can&#8217;t understand what causes it.<\/p>\n <p>&#8211; The game became a tad too confusing. I think my choices of buttons are somewhat logical, but I can see that especially the ladder will take some time to get working correctly.<\/p>\n <p>-The dynamite is unuseful. No-one wants to explode huge areas, not in this game, because they block easily your path further\/back.<\/p>\n <p>-The game became a little too much like Spelunky. I don&#8217;t know if I should be happy or sad when people say that the game is a Spelunky &#8216;demake&#8217; or something like that, because the base idea is a lot older. However, I think I unconsciously took some design choices that make the game resemble Spelunky, starting from the outlook of the player! \ud83d\ude09<\/p>\n <p>Overall, I really enjoyed this compo! Thanks guys and gals! Sorry for the lengthy post-mortem.<br \/>\n <a href=\"http:\/\/www.hempuli.com\/CaveFrog_LD15.zip\"><strong>Download Cavefrog through this link!<\/strong><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 31st, 2009 11:58 am","title":"Excavatorrr\/Cavefrog post-mortem"}