Spaceship in a Cave

Well, I spent way too much time on the level editor. I didn’t really have much of an idea anyways, it was going to be a platformer, but by Sunday morning I released I was running out of time and hadn’t started the gameplay, so I switched to yet another ubiquitious cave flyer. Anyways, it didn’t turn out.

Spaceship. In a cave.

Spaceship. In a cave.

On the plus side, I did end up with a nice (if rather barebones) level editor and a bunch of code that could be the basis for a shape-based 2D engine, if I ever feel like cleaning it up.

And I had a lot of fun! Thanks to everyone on IRC for keeping me distracted and amused.