{"author_name":"Terry","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251673680,"likes":0,"metadata":{"p_key":"72607","p_author":"Terry","p_authorkey":"80","p_urlkey":"108429","p_title":"Yikes","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251673680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"80","us_name":"Terry","us_username":"terry","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>So, only two hours left? Hmm. Have a bit of a dilemma. I actually haven&#8217;t gotten far enough to implement the core mechanic that makes my game work! I think that&#8217;ll take a good hour, which doesn&#8217;t leave much time for anything else. <\/p>\n <p>All I have to show at the end of my 24 hours is a basic platform engine and a few basic game elements. I don&#8217;t have time now to develop the idea I wanted to do properly, so instead I&#8217;m just going to try and muck up something with what I have &#8211; which isn&#8217;t much. It&#8217;s better than nothing, though. Here goes!<\/p>","time":"August 30th, 2009 6:08 pm","title":"Yikes"}