{"author_name":"laremere","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251656340,"likes":0,"metadata":{"p_key":"72654","p_author":"laremere","p_authorkey":"530","p_urlkey":"108476","p_title":"Cavern Generation is a go","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251656340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"530","us_name":"laremere","us_username":"laremere","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/img255.imageshack.us\/img255\/4930\/tempz.png\" alt=\"\" width=\"638\" height=\"509\" \/><\/p>\n <p>Lets see, I got on the computer at what, 10:30 ish, and now it is 3:12. (should have waited two\u00a0minuets\u00a0to write this.) \u00a0After much coding, I finally have cavern generation working. \u00a0Every cavern you&#8217;ll see is generated by the game from scratch including the first cavern you start in. \u00a0While you play the game will\u00a0seamlessly\u00a0generate the next cavern in the background. \u00a0It will then place it on chance with coming in at a random point on the direction your\u00a0mining, and if the space it wants to be placed in is open. \u00a0What&#8217;s left is to do a tiny bit of finishing up on cavern generation including adding things like\u00a0stalagmites\u00a0and mushrooms to make the caverns more interesting. \u00a0Then I will hopefully get some music made that will play in the background. \u00a0After that I want to add a goal to the game (collect as many mushrooms as you can?) and some other goodies that will make it fun to play.<\/p>","time":"August 30th, 2009 1:19 pm","title":"Cavern Generation is a go"}