{"author_name":"ladybenko","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251656280,"likes":0,"metadata":{"p_key":"72655","p_author":"ladybenko","p_authorkey":"547","p_urlkey":"108477","p_title":"Gimme some blood","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251656280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"547","us_name":"ladybenko","us_username":"\/author\/benko\/","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>I wish I were on a different time zone. About 8 hours to the end of the compo, but I need to go to bed in 1 hour so I can wake up early and go to work <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Anyway, progress until now: the character now can collide against stalagmites and bleeds to reflect that. Bleeding is achieved with particles and the collisions are detected with simple rect bounding boxes.<\/p>\n <div id=\"attachment_9321\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/snapSun2209.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/snapSun2209-550x427.jpg\" alt=\"Character bleeding\" width=\"550\" height=\"427\" class=\"size-large wp-image-9321\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/snapSun2209-300x233.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/snapSun2209-550x427.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/snapSun2209.jpg 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Character bleeding<\/p><\/div>\n <p>I don&#8217;t think I&#8217;ll be able to include enemies, power-up&#8217;s or falling stalactites. However, I&#8217;ll try to include victory and game over conditions&#8230;<\/p>","time":"August 30th, 2009 1:18 pm","title":"Gimme some blood"}