{"author_name":"LoneStranger","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251652020,"likes":0,"metadata":{"p_key":"72666","p_author":"LoneStranger","p_authorkey":"203","p_urlkey":"108488","p_title":"Monsters, Monsters! (0d7h54m to go)","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251652020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"203","us_name":"LoneStranger","us_username":"lonestranger","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Got some good sleep last night, woke up and started working again.\u00a0 I figured out why the monsters were having issues walking more than one space (missing else before an if), but they keep walking through walls and sometimes the player.\u00a0 I&#8217;ll have to insert some more debug code to figure it out.\u00a0 I also had a Concurrency exception last night that I seemed to have fixed by placing a syncronized block around the code that loops through a LinkedList.\u00a0 So far it hasn&#8217;t come back.\u00a0 I also added the status area to the right.<\/p>\n <p>Here&#8217;s a screen shot with the monsters:<\/p>\n <div id=\"attachment_9268\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img class=\"size-medium wp-image-9268\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/20090830_115748397-300x225.png\" alt=\"Monsters!  Green are slowest, pink are faster, and blue are fastest.  Damage also escalates.\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/20090830_115748397-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/20090830_115748397-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/20090830_115748397.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">Monsters!  Green are slowest, pink are faster, and blue are fastest.  Damage also escalates.<\/p><\/div>\n <p>For breakfast, I just had a bowl of granola cereal:<\/p>\n <div id=\"attachment_9270\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img class=\"size-medium wp-image-9270\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/P8303630_small-300x225.jpg\" alt=\"Sunday breakfast, Granola cereal.\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/P8303630_small-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/P8303630_small-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/P8303630_small.jpg 748w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">Sunday breakfast, Granola cereal.<\/p><\/div>\n <p>After I can figure out this monster collision stuff, I&#8217;ll work on whips.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/foodphoto\/\" rel=\"tag\">foodphoto<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48_15\/\" rel=\"tag\">ld48_15<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"August 30th, 2009 12:07 pm","title":"Monsters, Monsters! (0d7h54m to go)"}