{"author_name":"jarnik","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251651780,"likes":1,"metadata":{"p_key":"72667","p_author":"jarnik","p_authorkey":"1163","p_urlkey":"108489","p_title":"Kavern Keeper \u2013 FINAL","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251651780","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1163","us_name":"jarnik","us_username":"jarnik","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>That&#8217;s right, LD15 is over for me <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> It&#8217;s been the most exciting event for me in a really long time.<\/p>\n <p>Check my submission here &#8211; <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-15\/?action=preview&amp;uid=1163\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-15\/?action=preview&amp;uid=1163<\/a><\/p>\n <p>Features downloadable flash (.exe), on-line playable version and full sources (graphics included).<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-15\/?action=preview&amp;uid=1163\"><img class=\"aligncenter size-medium wp-image-9263\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/final031-300x224.jpg\" alt=\"final03\" width=\"300\" height=\"224\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/final031-300x224.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/final031-550x411.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/final031.jpg 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>Tools: <\/strong><br \/>\n &#8211; FlashDevelop (+Flex3), coded in ActionScript 3<br \/>\n &#8211; sfxr<br \/>\n &#8211; musagi<br \/>\n &#8211; Inkscape<br \/>\n &#8211; Gimp<br \/>\n &#8211; OpenCanvas + Wacom tablet<\/p>\n <p><strong>Libraries: <\/strong><br \/>\n &#8211; Flixel v1.25<br \/>\n &#8211; TweenLite v6.21<\/p>\n <p>Thanks to LD (and TIGS), I&#8217;ve discovered some really amazing tools.<\/p>\n <p>Sfxr is a final SFX solution for me (at least as long as I stick with platformers) &#8211; lets you create wide variety of chiptune sound effects with a few simple tweaks (or a single &#8220;Randomize&#8221; click).<\/p>\n <p>Musagi proved to be quite a handy tool. Although I have some musical background, I&#8217;ve never composed anything and was always a bit hestant about make music tracks on my own. Thanks to Musagi, I can set up a simple tune in a few minutes &#8211; nothing original, but just enough to break the silence barrier during the gameplay.<\/p>\n <p>Flixel is also my new friend. It&#8217;s an AS3 library for Flash platformers and even though its quite specifically focused, you can tweak it your way, if you are a bit serious with Actionscript.<\/p>\n <p>GIMP is an old acquaintance for me, so I used it to create pixel graphics for the game. For static things it&#8217;s quite OK, because sticking with it quite some time. But I feel it&#8217;s not the best solution for animations and tiles.<\/p>","time":"August 30th, 2009 12:03 pm","title":"Kavern Keeper \u2013 FINAL"}