{"author_name":"jhauberg","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251645960,"likes":0,"metadata":{"p_key":"72682","p_author":"jhauberg","p_authorkey":"510299","p_urlkey":"108504","p_title":"Beaten by the caverns","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251645960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510299","us_name":"jhauberg","us_username":"jhauberg","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>So, yeah, I haven&#8217;t done anything at all today. Mainly because I completely lost motivation on day-one where I just didn&#8217;t get any bursts of inspiration.<\/p>\n <p>It was my plan to use Unity3D and create awesomely sweet looking 3d graphics with lots of cool gameplay, but lacking that one *good* idea, it just never happened. Also, I really suck at modelling AND drawing graphics\/textures!<\/p>\n <p>Late day-one, however, I did decide to just whip up a heli-flyer game using the iso tech I had sort-of implemented earlier that day, but after fiddling around for a while creating some temporary art I decided it wasn&#8217;t worth the trouble. So here&#8217;s a shot of the few (crappy) things I made:<\/p>\n <div id=\"attachment_9180\" style=\"width: 213px\" class=\"wp-caption alignnone\"><img class=\"size-thumbnail wp-image-9180 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/shrt-ld15-150x150.png\" alt=\"shrt-ld15\" width=\"203\" height=\"203\" \/><p class=\"wp-caption-text\">Isometric graphics textures projected onto 3D cubes<\/p><\/div>\n <p>Should you not have realized it yet, this is an &#8220;I give up&#8221;-post <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/failure\/\" rel=\"tag\">Failure<\/a><\/p>","time":"August 30th, 2009 10:26 am","title":"Beaten by the caverns"}