{"author_name":"Afendar","cat":"LD #35","comments":[],"epoch":1460842380,"likes":1,"metadata":{"p_key":"7270","p_author":"Afendar","p_authorkey":"54436","p_urlkey":"42702","p_title":"First render ! Work in progress.","p_cat":"LD #35","p_event":"LD35","p_time":"1460842380","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"54436","us_name":"Afendar","us_username":"afenda","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<pre id=\"tw-target-text\" class=\"tw-data-text vk_txt tw-ta tw-text-small\"><span lang=\"en\">And here the first minutes of the end of the first day.\n \n The engine is globally finnished . The goal is to navigate into a level composed of platforms , however, some platforms are accessible only in certain forms of mutations ( Spider, Golem , Invisible , Flamm\u00e8che ) ; So I have these four changes of programmed states is the color change that we can see.\n Ex : Purple property is for the spider metamorphosis that can climb on walls.\n \n The graphics are very basics but tomorrow I'll work on it. There are already some background music that I composed with beepbox .\n The next in new episode episode . Now I 'm going to rest ...\n \n Good luck everyone and good night<img class=\"alignleft size-medium wp-image-546227\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ezgif.com-optimize-2-300x214.gif\" alt=\"ezgif.com-optimize\" width=\"300\" height=\"214\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ezgif.com-optimize-2-300x214.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ezgif.com-optimize-2-768x549.gif 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ezgif.com-optimize-2-550x393.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/> !!!\n <\/span><\/pre>","time":"April 16th, 2016 4:33 pm","title":"First render ! Work in progress."}