{"author_name":"AtkinsSJ","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251625860,"likes":0,"metadata":{"p_key":"72717","p_author":"AtkinsSJ","p_authorkey":"1049","p_urlkey":"108539","p_title":"Day 2\u2026 BEGIN!","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251625860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1049","us_name":"AtkinsSJ","us_username":"atkinssj","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Had Shreddies for breakfast (no photo again &#8211; my family already think I&#8217;m a bit odd without me photographing my breakfast cereal). Then was busy until about 12:30, so it&#8217;s time to get cracking!<\/p>\n <p>Priorities today: (which I may well completely ignore&#8230;)<\/p>\n <ol>\n <li>Let the player move! Left, right, jump.<\/li>\n <li>Let the player fire bullets, rather than them appearing from the centre of the screen! Hopefully with a mouse-click, if I can get that working within a reasonable amount of time. Shouldn&#8217;t be <em>too<\/em> hard though, hopefully.<\/li>\n <li>Have blocks interact with the player &#8211; ie, if they fall on your head you take damage.<\/li>\n <li>Killable dinosaur, really simple.<\/li>\n <li>Finish the level-scrolling code &#8211; I put a lot of it in already, but the level has so far been the same size as the screen.<\/li>\n <li>Better dinosaurs.<\/li>\n <li>Panic because I&#8217;m running out of time and still don&#8217;t have much of a game.<\/li>\n <li>Levels, and finishing-up &#8211; sounds, maybe extra frames in animations, etc.<\/li>\n <\/ol>\n <p>This will probably last me way past noon tomorrow, when my 48 hours elapse. But oh well, that&#8217;s the way it is. I like this game enough that I&#8217;ll try to produce a snazzier version after the contest has ended.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/breakfast\/\" rel=\"tag\">breakfast<\/a><\/p>","time":"August 30th, 2009 4:51 am","title":"Day 2\u2026 BEGIN!"}