{"author_name":"astrofra","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"edison","time":"September 1, 2009 7:47 pm","epoch":1251852420,"text":"Hi !","spam":"N"}],"epoch":1251616020,"likes":0,"metadata":{"p_key":"72737","p_author":"astrofra","p_authorkey":"1202","p_urlkey":"108559","p_title":"Polluted Caverns","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251616020","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1202","us_name":"astrofra","us_username":"astrofra","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>OK, the game detects when a row is selected and close enough to be removed.<br \/>\n Yet, it&#8217;s a damn bunch of bugs. I guess my setup is to complex, and 3D physics is not really suitable for this <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Anyway, here&#8217;s an updated binary :<\/p>\n <p><a href=\"http:\/\/astrofra.com\/posts\/ld15\/binary\/\">http:\/\/astrofra.com\/posts\/ld15\/binary\/<\/a><\/p>","time":"August 30th, 2009 2:07 am","title":"Polluted Caverns"}