{"author_name":"philomory","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251612540,"likes":0,"metadata":{"p_key":"72742","p_author":"philomory","p_authorkey":"1112","p_urlkey":"108564","p_title":"Going to sleep.","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251612540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1112","us_name":"philomory","us_username":"\/author\/philomory\/","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Ok, end of the day for me. I&#8217;m going to sleep. If I wake up around 8 or 9, I&#8217;ll have 11-12 hours left to work.<\/p>\n <p>I&#8217;m probably not going to finish what I originally intended, but I&#8217;m having fun anyways. I&#8217;ll definitely continue this project after the compo is over.<\/p>\n <p>As for the game, I&#8217;ve got movement down and am nearly finished with digging. Plus, I&#8217;ve got a terrible menu system. I&#8217;ve never done a mouse-based interface in a game before, and I&#8217;m not very good at it. Anyway, after digging, I think I need to start adding more units, so that I can add attacking. That, plus bughunting and packaging, may be all I can get done, though if I have time I&#8217;d love a random\/procedural level generator. The enemy AI, assuming I even get that far, is going to be *very* primitive.<\/p>\n <p>Goodnight!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"August 30th, 2009 1:09 am","title":"Going to sleep."}