{"author_name":"TFernando","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251609960,"likes":0,"metadata":{"p_key":"72745","p_author":"TFernando","p_authorkey":"1164","p_urlkey":"108567","p_title":"FallingTown 0.3","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251609960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1164","us_name":"TFernando","us_username":"tfernando","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Right, I haven&#8217;t gotten the building placement yet (nor drawn the buildings, so that&#8217;s the major stumbling block) but my little game is correctly placing the supports and displaying the stresses on a heat map. Playable version history <a href=\"http:\/\/nightflyergames.com\/games\/LD15\/LD15.html\">here<\/a>. The halo effect in the screenshot below is caused by setting every border cell, actually, every cell 1 step outside the border of the playing field to be a support. I&#8217;m not sure if that&#8217;s going to work or not in the long run (however long of that run is left). Ideally, 1 support will nullify 1 building. I&#8217;m not sure if it&#8217;s a better idea to drop the supports around the edges entirely, or to thin them out a little so their effect isn&#8217;t as large&#8230;<br \/>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screen5-550x612.png\" alt=\"screen5\" width=\"550\" height=\"612\" class=\"alignnone size-large wp-image-8850\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screen5-550x612.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screen5.png 616w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><br \/>\n -TF<\/p>","time":"August 30th, 2009 12:26 am","title":"FallingTown 0.3"}