{"author_name":"havchr","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251598560,"likes":0,"metadata":{"p_key":"72761","p_author":"havchr","p_authorkey":"804","p_urlkey":"108583","p_title":"I\u2019m in a cave, build 3","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251598560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"804","us_name":"havchr","us_username":"havchr","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>And so I&#8217;m heading for the bed.<\/p>\n <p>New in this build is improved ai for the little cretins known as monsters.<\/p>\n <p>There is a lifebar as well. it recharges if you stay out of trouble.<\/p>\n <p>You get points for killing monsters.<\/p>\n <p>When you die you are returned to a screen which shows some score info.<\/p>\n <p>If you press the middle mouse button, you push enemies backwards. nice for crowd control, but really overpowerd. I should add a cool-down to that &#8220;weapon&#8221;.<\/p>\n <p>I want to add grenades and improve level design + spawn points, and also do some difficulty curve work, so that it gets harder and harder. Hope I get time for some of that tomorrow.<\/p>\n <p><a href=\"http:\/\/dl.getdropbox.com\/u\/1581708\/inacave\/iminacave.html\">here&#8217;s the build (unity web player)<\/a><\/p>","time":"August 29th, 2009 9:16 pm","title":"I\u2019m in a cave, build 3"}