{"author_name":"Radix","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251597300,"likes":0,"metadata":{"p_key":"72762","p_author":"Radix","p_authorkey":"734","p_urlkey":"108584","p_title":"","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251597300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"734","us_name":"Radix","us_username":"radix","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Just an ugly progress shot before I get dragged off to lunch with some old lady that I think we&#8217;re only friends with because she got so excited over design of our business card.<\/p>\n <p><img class=\"aligncenter size-full wp-image-8773\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/progress03.png\" alt=\"progress03\" width=\"348\" height=\"627\" \/><\/p>\n <p>This one is coming along a lot better than the last attempt besides one frustrating problem where Construct tried to help me by auto-hiding a canvas that had an X ordinate below a certain negative value&#8211;despite the fact that I was zooming in on that layer so it should still have been on-screen and therefore fucking VISIBLE.<\/p>\n <p>It probably won&#8217;t be playable until fairly late, so I hope the gimmick turns out interesting enough to make up for the horrible graphics.<\/p>","time":"August 29th, 2009 8:55 pm","title":""}