{"author_name":"Draknek","cat":"LD #15 - Caverns - 2009","comments":[{"author_name":"","time":"August 29, 2009 6:41 pm","epoch":1251589260,"text":"Couldn&#8217;t stop spinning&#8230;  promptly received seisure.<br \/>\n I liked being hugged, but four arms doing it is a little weird.","spam":"N"}],"epoch":1251582900,"likes":0,"metadata":{"p_key":"72786","p_author":"Draknek","p_authorkey":"741","p_urlkey":"108608","p_title":"End of the first day","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251582900","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"741","us_name":"Draknek","us_username":"draknek","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Spaceman Jimmy has been stranded inside an asteroid! He is quickly discovering how inconvenient zero gravity is.<\/p>\n <p>Shoot the aliens before they hug you to death! (Disclaimer: death may not actually occur.)<\/p>\n <p><a href=\"http:\/\/www.draknek.org\/games\/spacecaves\/day1.php\">Play in browser here.<\/a><\/p>\n <p>My cave is very square at the moment. I want to implement some cool per-pixel collision detection on the cave walls, but Box2D won&#8217;t let me do that and I&#8217;m not going to let myself reimplement a physics engine.<\/p>","time":"August 29th, 2009 4:55 pm","title":"End of the first day"}