{"author_name":"sgstair","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251578700,"likes":0,"metadata":{"p_key":"72805","p_author":"sgstair","p_authorkey":"230","p_urlkey":"108627","p_title":"Multiple caverns!","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251578700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"230","us_name":"sgstair","us_username":"\/author\/sgstair\/","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>I&#8217;ve built a cavern generator, and then put together a simple space partitioning thing to fill a world with caverns <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Next come the interconnects between caverns!<br \/>\n Here&#8217;s a shot of what it looks like &#8211; this is a lot smaller than it will be, the world is only 800&#215;800 pixels in this image. The procedural generation will produce approximately the same set of caverns regardless of scale though &#8211; I&#8217;m pretty proud of it.<br \/>\n (I&#8217;m using my desktop rendering windows for debug windows in this entry \ud83d\ude1b ah well, maybe next LD will give me an opportunity to use them to their full potential)<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/ld15_progress_2.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/ld15_progress_2-204x300.jpg\" alt=\"ld15_progress_2\" width=\"204\" height=\"300\" class=\"alignnone size-medium wp-image-8591\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/ld15_progress_2-204x300.jpg 204w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/ld15_progress_2-550x808.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/ld15_progress_2.jpg 659w\" sizes=\"(max-width: 204px) 100vw, 204px\" \/><\/a><\/p>","time":"August 29th, 2009 3:45 pm","title":"Multiple caverns!"}