{"author_name":"AtkinsSJ","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251577440,"likes":0,"metadata":{"p_key":"72811","p_author":"AtkinsSJ","p_authorkey":"1049","p_urlkey":"108633","p_title":"Yay, slightly better falling rocks!","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251577440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1049","us_name":"AtkinsSJ","us_username":"atkinssj","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Now I finally feel\u00a0like\u00a0I&#8217;m getting somewhere! Which is good, as I need to sleep soon.<\/p>\n <div id=\"attachment_8528\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screeny2.png\"><img class=\"size-medium wp-image-8528\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/screeny2-300x235.png\" alt=\"Also featured: My nifty little archaeologist guy, Ted Stuart.\" width=\"300\" height=\"235\" \/><\/a><p class=\"wp-caption-text\">Also featured: My nifty little archaeologist guy, Ted Stuart.<\/p><\/div>\n <p>Rocks now stop falling when there is a rock (or ground) in the way. This is a good thing. Took me a while of wondering why it didn&#8217;t work to realise that I was checking if there was solidness to the right rather than underneath. Oops. Just now added pseudo-physics: things accelerate as they fall, then snap nicely back to the grid when they land. And there&#8217;s a (n uncontrollable) player! Quite pleased with him. I had the sense (for once) to use layers, which should make animating him easier. The GIMP is wonderful! \ud83d\ude00<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gimp\/\" rel=\"tag\">GIMP<\/a><\/p>","time":"August 29th, 2009 3:24 pm","title":"Yay, slightly better falling rocks!"}