{"author_name":"HybridMind","cat":"LD #15 - Caverns - 2009","comments":[],"epoch":1251571620,"likes":0,"metadata":{"p_key":"72836","p_author":"HybridMind","p_authorkey":"234","p_urlkey":"108658","p_title":"Angry Caverns v0.1 \u2013 Playable Proof of Concept","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251571620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"234","us_name":"HybridMind","us_username":"hybridmind","event_start":"1251417600","event_key":"1","event_name":"LD15"},"text":"<p>Alright&#8211; finally have my initial <a href=\"http:\/\/hybridmind.com\/angry-caverns-v01.html\">proof of concept demo<\/a> up and available for any curious souls to try out.\u00a0 It isn&#8217;t too exciting yet but it will show you the initial inklings of what I&#8217;m going for anyway.\u00a0 It&#8217;s Flash so you can run it in your browser.<\/p>\n <p><img class=\"alignnone size-full wp-image-8397\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/working-screenshot.jpg\" alt=\"working-screenshot\" width=\"500\" height=\"407\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/working-screenshot-300x244.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/working-screenshot.jpg 500w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/p>\n <p>Basically this is a test level here with 4 stalactites, 3 steam geysers, and 6 flying bats.\u00a0 I am enjoying the bat movement at this point.\u00a0 Each time you play the game the cavern levels will have the same configuration of weapons for your use.\u00a0 What will change is some slight variables on the initial speeds and directions of the enemies in the cavern.\u00a0 The timer will likely be going away as now each cavern level has a limited number of weapons for you to use.\u00a0 You use a cavern weapon by clicking on it with your mouse.<\/p>\n <p>I hope to support interesting combos and other funny events perhaps to help your score and experience of the game.<\/p>\n <p>Today my main goal is still to get all the behind the scenes engine working with my levels, get all the enemies moving correctly in the various levels, and finish coding all the weapon functions and effects.\u00a0 That way tomorrow I can spend as much time as possible on bringing the graphics up to speed beyond the rapid primitives I&#8217;ve made everything here in.\u00a0 My plan is to have the game be fun before spending anything more then the bare minimum on graphics because the game is what matters in the end to me.\u00a0 Especially if I want to keep working on anything post-compo I&#8217;ll be far more motivated to improve graphics and polish if the actual game is fun!\u00a0 \ud83d\ude09<\/p>\n <p><strong>Controls:<\/strong><\/p>\n <p>Click on the bubbling steam geysers or the stalactites at the top of the cavern with your mouse to trigger them.\u00a0 Steam geysers work like a short range shotgun at the moment so wait for the bats to be near.\u00a0 Stalactites fall so you need to time them right with the bats movement.\u00a0 100 points per bat.\u00a0 Max score of current demo is 600 points&#8230; \ud83d\ude09<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/angry\/\" rel=\"tag\">angry<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bat\/\" rel=\"tag\">bat<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/caverns\/\" rel=\"tag\">caverns<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/demo\/\" rel=\"tag\">demo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/geysers\/\" rel=\"tag\">geysers<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/playable\/\" rel=\"tag\">playable<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stalactites\/\" rel=\"tag\">stalactites<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/techdemo\/\" rel=\"tag\">techdemo<\/a><\/p>","time":"August 29th, 2009 1:47 pm","title":"Angry Caverns v0.1 \u2013 Playable Proof of Concept"}